Senior programmer at Coatsink Software with seven years of professional game development experience.
Jurassic World Aftermath
A VR stealth/adventure game released in two parts. The player must navigate a secret research facility on Isla Nublar whilst avoiding velociraptors and other fan favourites in order to escape after surviving a plane crash.
As lead programmer I oversaw a team of up to 15 programmers, providing support and making technical decisions throughout development.
I developed the prototype alongside the design and art leads. As the project grew the team split into smaller sub-teams where I co-ordinated the work and ensured that communication was being upheld to a strong standard. This was particularly important when our workflow got disrupted due to the COVID-19 outbreak where we begun working remotely and had to ensure we could deliver high quality project milestones on time.
Engine
Unity
Platform
Meta Quest
They Suspect Nothing
A comedy mini-game collection where the player must progress through a number of hub areas and complete tasks to prove that they’re not human.
As lead programmer I developed the core framework for the mini-game architecture and the hub areas. I also worked closely with the teams developing each mini-game. Giving feedback in regards to the concepts of each game and implementation details.
Engine
Unity
Platform
Oculus Go
Year
2018
Trailer
Oculus Go
I joined Coatsink as an intermediate programmer where I contributed to Esper 2, Esper The Collection and Augmented Empire.
After being promoted to senior programmer I was programming lead on They Suspect Nothing and Jurassic World Aftermath, launch titles for the Oculus Go and Meta Quest 2 respectively.
Coatsink Software is a games development studio based in Gateshead, UK. With a team of over 100 employees we develop, support and publish games for most modern platforms with an additional focus on VR development.
More about me
In my own time I have a huge interest in playing music and photography.
It has always been in my nature to share experiences. In game development, I produce worlds where people can create their own stories.
Photography allows me to present my own perspective of a moment in time to relive in the future or share with others.
Music lets people to come together and create memories that will be reminisced over for years to come. It has been a pillar in my life since I was a child. I was in a band from the age of 12 where I participated in school talent shows and Christmas concerts. Now I bring my friends to open mic nights and sing to my cat every night.
Coco
A recurring guest on my video calls. Hobbies include: watching birds in the window, biting feet as you walk past her on the staircase, and waking me up at 6AM on the dot for breakfast.